tag:blogger.com,1999:blog-2020848227159051998.post5271645763542248258..comments2023-06-20T10:05:59.252+02:00Comments on Amraphael's House of Curious Things: Area design part 2Amraphaelhttp://www.blogger.com/profile/11831382638321957822noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-2020848227159051998.post-45808796934977709292009-12-03T20:56:29.850+01:002009-12-03T20:56:29.850+01:00These are gorgeous! And the platforms are amazing!...These are gorgeous! And the platforms are amazing!<br /><br />Amraphael, you simply do some of the finest areas I have ever seen that easily compare to the professionals.<br /><br />You have a great skill in area design.<br /><br />Lance.Lance Botelle (Bard of Althéa)https://www.blogger.com/profile/16124192098553066324noreply@blogger.comtag:blogger.com,1999:blog-2020848227159051998.post-43056795171784982422009-12-01T23:01:26.952+01:002009-12-01T23:01:26.952+01:00Very nice job on that forest. Can't wait to cl...Very nice job on that forest. Can't wait to climb the stairs to those tree houses.EChttps://www.blogger.com/profile/08163297050575751755noreply@blogger.comtag:blogger.com,1999:blog-2020848227159051998.post-89318405803079594662009-11-30T22:30:58.499+01:002009-11-30T22:30:58.499+01:00Wow man - neat idea with the stone pile - well don...Wow man - neat idea with the stone pile - well done too. And great idea with the stairs leading up to the building - Looks really good, bud!<br /><br />From playing ZORK, I've noticed you have a real eye for what looks natural. It's especially apparent in the forests. Those were definitely inspiring areas to walk through - a good thing too, because my stuff always ended up strewn about! :PJclefhttps://www.blogger.com/profile/12974504403280077032noreply@blogger.comtag:blogger.com,1999:blog-2020848227159051998.post-68695578591404451092009-11-29T09:41:05.540+01:002009-11-29T09:41:05.540+01:00@Josh.
Yes that's correct and I'll look in...@Josh.<br />Yes that's correct and I'll look in to it. Too bad that the DayNightSettings don't have a visual editor and a copy/paste/clone functionAmraphaelhttps://www.blogger.com/profile/11831382638321957822noreply@blogger.comtag:blogger.com,1999:blog-2020848227159051998.post-14764375998487601652009-11-29T06:03:30.569+01:002009-11-29T06:03:30.569+01:00I think what this area really needs is a more attr...I think what this area really needs is a more attractive DayNightSetting. I think it really detracts from the work you put it into the area.Joshhttps://www.blogger.com/profile/08420744775214166374noreply@blogger.comtag:blogger.com,1999:blog-2020848227159051998.post-40855097160338475732009-11-28T18:25:44.395+01:002009-11-28T18:25:44.395+01:00i loved the creative use of standard placeables to...i loved the creative use of standard placeables to create the tree houses in this.<br /><br />(i'd spotted a couple of floating trees and adjusted when placing triggers and encounters down. But happy to get your input once I'm testing this out more thoroughly. No qualms about the texturing tho!)Wyrinhttps://www.blogger.com/profile/11584859518433388278noreply@blogger.comtag:blogger.com,1999:blog-2020848227159051998.post-53605158191466289552009-11-28T14:10:49.741+01:002009-11-28T14:10:49.741+01:00I think it looks really nice from the screenshots....I think it looks really nice from the screenshots. Can't wait to play this module.<br /><br />I think using fog is pretty acceptable and in a really strange way it can enhance the feeling of a forest for some reason. Perhaps it really is the videogame medium of that "density" of a real-life forest. Sometimes abstractions are needed I suppose, not everything can be true to life.<br /><br />Great work!Starwarsnoreply@blogger.com